25. Defining Players - The 4 Attributes
Step 2. Preparation
A key requirement in validating design decisions is to validate them with the target audience, often referred to as participants in user research. To do this you’re going to invite (recruit) carefully chosen players to play your game, but what criteria can we use to define potential participants?
There are four main attributes we can use to define a player:
Behaviours - what players do, have done, have not done
Motivations - what drives them to play the games they play
Attitudes - preferences towards specific games, genres, and franchises
Demographics - descriptors, typically age, gender, and geography
Some of these are better than others for helping you define your target audience, and you don’t have to use them all. Let’s look at each.
Key Takeaway
You can describe your target audience using four main attributes of players - their behaviours, motivations, attitudes, and demographics.