Game Vision
Using Vision-Driven Development to Create with Intention and Purpose.
Update: This book will be published by CRC Press - due in early 2027.
The book is in 5 parts.
Part I - The Problem
Ch 1 - The Vision Problem
Ch 2 - Game Vision in Practice
Ch 3 - Vision Comes First
Part II - Understanding How Teams Think
Ch 4 - Mental Models
Ch 5 - Team Mental Models
Ch 6 - Sensemaking
Part III - The Limits of Current Game Visions
Ch 7 - The Mental Models of Game Creators
Ch 8 - Limitations of Current Game Visions
Part IV - Vision4D
Ch 9 - Vision4D - A More Complete Mental Model of Game Vision
Ch 10 - Advantages of Vision4D
Part V - Becoming Vision-led
Ch 11 - Using Vision4D Across Game Development
Ch 12 - Vision-led Development
The Vision4D Workshop is the interactive hands-on version of this book.
Usability Playtesting
How to Find Your Game’s Friction Points
Available in print and for Kindle on Amazon - Usability Playtesting on Amazon
And the online version of the book can be read for free on this website - Usability Playtesting Book
This book shows anyone on a games team how to do usability playtesting themselves. It takes a wider view of playtesting, looking beyond user research to factor in concepts from organisational psychology so that we can get the most from playtesting - enhancing your game, and also your team.
Released Online: Sept 2023
Amazon Print and Kindle: Feb 2025