Game Vision
How to Align Creative and Strategic Minds to Build with Clarity and Purpose
Update: This book will be published by CRC Press - due in early 2027.
The book is in 3 parts.
🔹 Part 1 explores what game creators currently get wrong about game vision — the assumptions, blind spots, and gaps in their mental models.
🔹 Part 2 introduces a new model — Vision 4D, showing how game vision is made up of four different dimensions. This model brings precision and purpose to how teams define vision, while unifying both creative and strategic thinking.
🔹 Part 3 focuses on application: how Vision 4D can be used throughout development to keep teams aligned around a single, shared goal.
The Mastering Game Vision workshop is the interactive hands-on version of this book.
Usability Playtesting
How to Find Your Game’s Friction Points
Available in print and for Kindle on Amazon - Usability Playtesting on Amazon
And the online version of the book can be read for free on this website - Usability Playtesting Book
This book shows anyone on a games team how to do usability playtesting themselves. It takes a wider view of playtesting, looking beyond user research to factor in concepts from organisational psychology so that we can get the most from playtesting - enhancing your game, and also your team.
Released Online: Sept 2023
Amazon Print and Kindle: Feb 2025