
Game Vision
How to Align Creative and Strategic Minds to Build with Clarity and Purpose
Update: This book will be published by CRC Press - due in early 2027.
The book is in 3 parts.
πΉ Part 1 explores what game creators currently get wrong about game vision β the assumptions, blind spots, and gaps in their mental models.
πΉ Part 2 introduces a new model β Vision 1/2/4 β This model brings precision and purpose to how teams define vision, while unifying both creative and strategic thinking.
πΉ Part 3 focuses on application: how Vision 1/2/4 can be used throughout development to keep teams aligned around a single, shared goal.
The Mastering Game Vision workshop is the interactive hands-on version of this book.
Usability Playtesting
How to Find Your Gameβs Friction Points
Available in print and for Kindle on Amazon - Usability Playtesting on Amazon
And the online version of the book can be read for free on this website - Usability Playtesting Book
This book shows anyone on a games team how to do usability playtesting themselves. It takes a wider view of playtesting, looking beyond user research to factor in concepts from organisational psychology so that we can get the most from playtesting - enhancing your game, and also your team.
Released Online: Sept 2023
Amazon Print and Kindle: Feb 2025