The Psychology
of
Game Vision
Vision at the Heart of Game Development
Update: Writing complete as of August 2026. This book will be published by CRC Press - due in early 2027.
Part I - The Problem
Ch 1 - The Vision Problem
Ch 2 - Game Vision in Practice
Ch 3 - Vision Comes First
Part II - Understanding How Teams Think
Ch 4 - Mental Models
Ch 5 - Team Mental Models
Ch 6 - Sensemaking
Part III - The Limits of Current Game Visions
Ch 7 - The Mental Models of the Games Industry
Ch 8 - Limitations of the Games Industry’s Mental Models
Part IV - Vision4D
Ch 9 - Vision4D - A New Mental Model for Game Vision
Ch 10 - How Better Vision Changes Development
Part V - Becoming Vision-led
Ch 11 - Vision-led Game Development
Ch 12 - The Vision-led Studio
The Game Vision Workshop is the interactive hands-on version of this book.
My Books
Usability Playtesting
How to Find Your Game’s Friction Points
Available in print and for Kindle on Amazon - Usability Playtesting on Amazon
And the online version of the book can be read for free on this website - Usability Playtesting Book
This book shows anyone on a games team how to do usability playtesting themselves. It takes a wider view of playtesting, looking beyond user research to factor in concepts from organisational psychology so that we can get the most from playtesting - enhancing your game, and also your team.
Released Online: Sept 2023
Amazon Print and Kindle: Feb 2025