Books for Games Teams

Game Vision

Usability Playtesting

Game Vision : A mental model for articulating, communicating, and defending, your game’s vision.

Vision has been a leading indicator of team success or failure for over four decades. In the video games industry, vision has also been cited as the main reason for failure or success. Why does this happen?

This book details the factors which cause this to occur. It explains the mental models of game creators, their internal models of how they think when they think about their game, and shows how these models are not sufficient for capturing and communicating game vision.

The book will then introduce Vision 1/2/4, a more accurate mental model for articulating, communicating, and defending your game’s vision.

The Mastering Game Vision workshop is the interactive hands-on version of this book.

Due - 2025

Usability Playtesting: How to Find Your Game’s Friction Points

Released Online: Sept 2023

Amazon Print and Kindle: Feb 2025

This book shows anyone on a games team how to do usability playtesting themselves. It takes a wider view of playtesting, looking beyond user research to factor in concepts from organisational psychology so that we can get the most from playtesting - enhancing your game, and also your team.


Buy the print and Kindle book on Amazon - Usability Playtesting on Amazon

Or the full book can be read for free on this website - Usability Playtesting Book