Game Vision
How to Align Creative and Strategic Minds to Build with Clarity and Purpose

Update: This book will be published by CRC Press - due in early 2027.

The book is in 3 parts.

πŸ”Ή Part 1 explores what game creators currently get wrong about game vision β€” the assumptions, blind spots, and gaps in their mental models.

πŸ”Ή Part 2 introduces a new model β€” Vision 1/2/4 β€” This model brings precision and purpose to how teams define vision, while unifying both creative and strategic thinking.

πŸ”Ή Part 3 focuses on application: how Vision 1/2/4 can be used throughout development to keep teams aligned around a single, shared goal.

The Mastering Game Vision workshop is the interactive hands-on version of this book.

Usability Playtesting
How to Find Your Game’s Friction Points

Available in print and for Kindle on Amazon - Usability Playtesting on Amazon

And the online version of the book can be read for free on this website - Usability Playtesting Book

This book shows anyone on a games team how to do usability playtesting themselves. It takes a wider view of playtesting, looking beyond user research to factor in concepts from organisational psychology so that we can get the most from playtesting - enhancing your game, and also your team.

Released Online: Sept 2023

Amazon Print and Kindle: Feb 2025