Game Vision
Using Vision-Driven Development to Create with Intention and Purpose.

Update: This book will be published by CRC Press - due in early 2027.

The book is in 5 parts.

Part I - The Problem

  • Ch 1 - The Vision Problem

  • Ch 2 - Game Vision in Practice

  • Ch 3 - Vision Comes First


Part II - Understanding How Teams Think

  • Ch 4 - Mental Models

  • Ch 5 - Team Mental Models

  • Ch 6 - Sensemaking

Part III - The Limits of Current Game Visions

  • Ch 7 - The Mental Models of Game Creators

  • Ch 8 - Limitations of Current Game Visions


Part IV - Vision4D

  • Ch 9 - Vision4D - A More Complete Mental Model of Game Vision

  • Ch 10 - Advantages of Vision4D


Part V - Becoming Vision-led

  • Ch 11 - Using Vision4D Across Game Development

  • Ch 12 - Vision-led Development

The Vision4D Workshop is the interactive hands-on version of this book.

Usability Playtesting
How to Find Your Game’s Friction Points

Available in print and for Kindle on Amazon - Usability Playtesting on Amazon

And the online version of the book can be read for free on this website - Usability Playtesting Book

This book shows anyone on a games team how to do usability playtesting themselves. It takes a wider view of playtesting, looking beyond user research to factor in concepts from organisational psychology so that we can get the most from playtesting - enhancing your game, and also your team.

Released Online: Sept 2023

Amazon Print and Kindle: Feb 2025