14. Playtesting - The Different Types

A Playtesting Primer

It is common to hear the term ‘playtesting’ in games studios, however it is an ambiguous term, and the different disciplines in game development can each use it in their own way. Understanding the types of playtesting and how each one helps a team is important.

Here are some of the main reasons why teams can playtest, each offers different benefits:

  1. To detect possible friction points with your game’s usability (discipline: User Research).

  2. To evaluate various aspects of the player experience (discipline: User Research).

  3. To invite critique and new ideas (discipline: Design).

  4. To create team alignment (discipline: Production).

  5. To share knowledge (discipline: Learning & Development).

  6. To find technical errors / bugs (discipline: QA).

This book is focussed on number 1, using playtesting to find your game’s friction points. Using playtesting in this way is known as Usability Playtesting.

Key takeaway

Playtesting has multiple meanings, the focus in this book is to show you how to run a playtest which will identify your game’s friction points (usability playtesting).

Next: 15. Usability Playtesting - The Different Uses